The circle at the tip of an arrow indicates the point where the infantry unit will be unloaded. Select a transport vehicle unit, click on the Unload at Position button, and left-click on the battlefield. Unload at Position ("Y" key) will order a transport vehicle unit to unload the infantry unit it is transporting at the indicated position on the battlefield. A light green arrow will indicate the route of the unit given the fast-move orders.Īn Unload ("U" key) order will make a transport vehicle immediately unload the infantry unit it is transporting. Select a vehicle unit, click on the Move Fast button, and left-click on the battlefield. In the image above, the normal Move order is represented by a light blue arrow, and the Hunt order (see below) is represented by an orange dotted arrow.Ī Move Fast ("F" key) order will make a vehicle unit use any available roads to arrive at the indicated location as quickly as possible. If you give multiple orders (which may be of different types) to a unit while holding down the Shift key, those orders will be reserved and processed in the sequence of the orders.Īs the image below shows, by holding down the shift key and giving multiple Move orders to the recon helicopter, you can make it patrol multiple points in a specified order.Įach order is represented by an arrow of a different color. The unit will use the most direct route to the indicated location, indicated by the arrow. To give a Move order to a unit, select a unit and right-click on the battlefield. The default keys can be changed in the Options- Controls menu. Orders can be given through the Orders panel in the bottom right of the interface or by pressing the assigned keys. This section covers the different orders you can give a unit. Once you select multiple units of different types, you could hold ctrl + double click a specific label unit at the bottom of the screen to select all units of that type separately from the group selection. You can also select all units on the screen by pressing "Ctrl-A." Double-clicking on a unit will select all the units of the same type visible on the screen. ![]() You can select several units simultaneously by left-clicking and dragging a rectangle on the map. The label shows key details of the unit, including the unit type, quality, actions, and current status. The unit label can be viewed either as a game icon or a NATO symbol. To help check its function or type at a glance on the battlefield, WARNO uses unit labels. The detailed info panel of a unit can both be accessed during a battle or in the Armory menu.Įach unit on the battlefield is fully modeled in 3D. ![]() You can also press the "I" key to see this option. On the right, you have various options you can toggle on how a unit should behave on the battlefield.Ĭlick on the unit name in the info panel to view even more detailed unit characteristics, including armor, unit quality, vehicle, and weapon statistics. Any equipped weapons, their status, and ammo count are shown next. From left to right, you can view the unit type, status, crew and Cohesion level, and fuel load. This panel at the bottom of the interface shows key info of the selected unit. Selecting a unit will display its information panel at the bottom of the interface. (See figure A-3 for an example of a warning order format.Left-click to select a unit. Otherwise, they use a terrain model, sketch, or map. If practical, leaders brief their subordinate leaders face-to-face, on the ground. In their own initial WARNORDs, they include the same elements given in their higher headquarters’ initial WARNORDs. Leaders can issue WARNORDs to their subordinates right after they receive higher command’s initial WARNORDs. When they obtain more information, they issue updated WARNORDs, giving subordinates as much as they know.Ī-19. By issuing the initial WARNORDs as quickly as possible, they enable subordinates to begin their own planning and preparation (parallel planning) while they begin to develop the OPORDs. After the leaders receive new missions and assess the time available for planning, preparing, and executing the mission, they immediately issue WARNORDs to their subordinates. ![]() Though less detailed than a complete OPORD, a WARNORD aids in parallel planning. A WARNORD is a preliminary notice of an order or action to follow.
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